Rpg dating sim for girls
Your basic goal is to get a Hina girl and gain as much money and experience as possible. Even the most introverted of them all, who enjoy being alone most of the time, may feel lonely at times.They are also sometimes put under the category of neoromance.The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship.The subplot of dating is more focused towards choosing one of several girls or guys (dependent on the player character's gender) and offering them presents or joining them on events in the game.The Star Ocean series of RPGs also feature dating sim elements in a similar manner.While the two genres often share a common visual presentation, dating sims are sometimes considered to be more statistically based than the "choose your own adventure" style of visual novels.The technical definition of a dating simulation game, known as a romantic simulation game in Japan, can involve several technical elements such as a time limit, several statistics such as looks and charm which can be boosted through exercise, or an "attraction meter" which can increase or decrease depending on one's decisions.
Dating sims such as Tokimeki Memorial often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them.
Those who are searching for a quick sense of connecting with others may relish in playing dating sims in which players get to pick and be with their ideal girlfriend or boyfriend.
It is pure fun and it is not considered as cheating on your partner when you are flirting with game characters!
Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.
These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.Some Japanese dating sims may allow the player to have romantic or sexual relationships with characters in their teens.