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I was having sex with a Dutch girl when my wife walked in. “I don’t like the phrase ‘virtual sex,’” Lynn says, “because it trivializes the experience.
“It’s not sex but it is sex,” says Regina Lynn, author of The Sexual Revolution 2.0 and a columnist on sex and technology for
“An interest in what constitutes infidelity isn’t new. In virtual life, everyone wants to push those boundaries a little bit.” Which brings me back to my wife.
I click over to virtuallyjenna.com, “the official videogame of Jenna Jameson,” where paying users can have their way with a digital embodiment of the porn star.
“Just install the software,” says Sinulate’s web site, “plug in your Interactive Fleshlight, and pick a partner!
” Kyle Machulis, operator of slashdong.org, a Web site about the combination of sex and technology and a self-described “tinkerer/hacker/pioneer/visionary in the realm of sex technology,” is a major proponent of open-source teledildonics.
I don’t know where the real user was located, but our virtual meeting space within Second Life was called “The Netherlands.” Or maybe “she” was really a he, controlling a female avatar. If it’s not clear already, “virtual sex” can be a little complicated.
But there was a real person on a computer somewhere in the world making her avatar have sex with my avatar by clicking a pink ball on the ground.
Sext Adventure was originally created in 2014 by Kara Stone and programmed by Nadine Lessio on the engine txtr for SMS (text messaging from one's phone).
The “Sinulator,” for example, produced by Sinulate Entertainment in Sunnyvale, California, is a wireless vibrator that connects to any computer with an Internet hookup and a Windows operating system.